plant pluck - I Main Link

plant pluck

Plant Pluck is the action of planting a bomb on the ground, then immediately double jumping, usually followed by pulling another bomb.

Plantpluck is somewhat simple, just a lil tight to do, this tech and the following derivatives are centralized around the mechanic that SH backwards warps Link's ECB in a manner that makes bombplant a 3 frame window rather than the default 1 frame window from a SH in-place/forward (I will refer to this mechanic as a “Bombplant Warp”). This means, if Link were to successfully bombplant Frame 1 or 2 of this enlarged window, due to the extra wiggle room, he can now sneak a DJ out. -Tristan's Rule

Plant pluck is beneficial because it allows Link to shave 3-4 frames off of a normal bomb plant into a grounded bomb pull, it additionally keeps Link's movement open.

You can fast fall before the bomb plant, and still be able to double jump, but it makes the bomb plant a 2 frame window, and the Double Jump frame perfect (bufferable for 4 frames with tap jump) Adding a fast fall can save up to 10 frames, but only options from double jump are possible.

Additionally, you can do a 0 degree waveland out of plantpluck to cover undershoots, evade direct contact with the long WL back, and even punish overshoots with F-smash, turn around Up-Tilt, D-Tilt, or (Shield)grab.

Keeping Link in control even if someone like a Fox or D-Smashing Mario Brother were tryna encroach on our position. If they do not engage we get to move around post-WL, DJ bombpluck, or SH/FH bombpluck for free, allowing us to continue controlling our side of the stage with a bomb in hand. -Tristian's Rule
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plant pluck.txt · Last modified: 2023/04/01 21:54 by bombchu_link