Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| fox [2023/04/01 16:21] – created bombchu_link | fox [2024/01/16 20:50] (current) – bombchu_link | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Fox; Mr.Melee himself. | + | Fox, aka Mr.Melee himself. |
| ===== Breakdown ===== | ===== Breakdown ===== | ||
| - | - what fox can do | + | Fox is a fast boy. He has insane shield pressure, and can waveshine U-smash to kill at about 85% on most stages, and has competent tools for edgeguarding. |
| - | - what your goals in neutral | + | =====Rushdown Foxes===== |
| + | |||
| + | Against aerial | ||
| + | |||
| + | =====Campy Foxes===== | ||
| + | Throw projectiles at them. What are they going to do, laser? | ||
| + | |||
| + | ===== Casual Shine ===== | ||
| + | Casual Shine is when fox/falco use shine to bounce back projectiles at you. You can counter play this by Zdropping the bomb and then doing an aerial instead of throwing the bomb. | ||
| + | |||
| + | ==== Link's Goals ==== | ||
| + | Link always wants to have a bomb in hand for this matchup. It is really useful for getting out of shield. | ||
| ===== Kill setups ===== | ===== Kill setups ===== | ||
| < | < | ||
| - | Week U-air -> Early D-Air...... 70s-120s Kill~90s | + | Weak U-air -> Early D-Air...... 70s-120s Kill~90s |
| U-Throw -> Running D-air....... 80s-120s Kill~90s | U-Throw -> Running D-air....... 80s-120s Kill~90s | ||
| D-Throw -> Up-B................ 100s-200s kill~100s | D-Throw -> Up-B................ 100s-200s kill~100s | ||
| Line 24: | Line 35: | ||
| > If you always DI U-throw behind into N-air below 30; and DJ above 50 there' | > If you always DI U-throw behind into N-air below 30; and DJ above 50 there' | ||
| - | |||
| - | > Against aerial -> shine pressure, you can buffer up on the C-stick to jump and become aerial. If you get shined, you will be airborne and can't get U-smashed. | ||
| - | |||