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bombs [2023/04/03 16:57] – bombchu_link | bombs [2023/04/03 17:10] (current) – bombchu_link | ||
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Bombs are Link's down special and an essential tool in every matchup. Every time you have an opportunity, | Bombs are Link's down special and an essential tool in every matchup. Every time you have an opportunity, | ||
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+ | >Link can not alter his aerial trajectory when pulling a bomb. He only moves according to the momentum he held prior to pulling the bomb. | ||
=====Throwing===== | =====Throwing===== | ||
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When ever Link lands during one of his aerial item throws, The aerial throw will transition into his grounded throw. The grounded throw will continue the animation on the same number frame that he landed on in his aerial throw. This causes some quarks as some of his grounded throws have different release times than his aerial throws. Examples being that if Link lands on frame 6 of his Aerial forward throw animation (the frame the bomb is released), The game will update and Link will be In his grounded throw animation (which normally releases on frame 7), but the bomb will be released of frame 6 when Links arm is above and behind him as appose to on frame 7, where his arm is in front. This causes the bomb to be releases very high. | When ever Link lands during one of his aerial item throws, The aerial throw will transition into his grounded throw. The grounded throw will continue the animation on the same number frame that he landed on in his aerial throw. This causes some quarks as some of his grounded throws have different release times than his aerial throws. Examples being that if Link lands on frame 6 of his Aerial forward throw animation (the frame the bomb is released), The game will update and Link will be In his grounded throw animation (which normally releases on frame 7), but the bomb will be released of frame 6 when Links arm is above and behind him as appose to on frame 7, where his arm is in front. This causes the bomb to be releases very high. | ||
- | < | + | ++++ EXAMPLE | |
- | {{https:// | + | {{https:// |
- | </ | + | {{https://cdn.discordapp.com/attachments/ |
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+ | Despite all aerial Bomb throws going the same distance, that's only when the bomb is actually released in the air. The game still registers whether or not it was a smash input and if Link lands during the throw transition and the bomb is release while grounded it will use whichever throw was input (tilt or smash). | ||
- | + | Bombs bounce off of shields. A bomb that has bounced off of a shield retains the same properties as when it left Links hand. That means it can still be caught, | |
- | > | + | If the bomb Skims the edge of the shield it will alter its trajectory |
+ | If a bomb is thrown at the side of the shield it will bounce upward in a small arc back toward where it was thrown. | ||
+ | If a bomb collides with a shield traveling directly vertical it will bounce strait up again and continue | ||
+ | If a bomb were thrown horizontal and released inside of the shield it would still bounce in the same arc toword the direction it was released regardless of it hitting the other side of the shield. | ||
+ | If a bomb here thrown vertically and released inside a shield it would bounce upward and continue to bounce on shield. | ||
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Link can not tether with a bomb in his hand, Z dropping is the fastest way to regain normal options as it only takes 1 frame. | Link can not tether with a bomb in his hand, Z dropping is the fastest way to regain normal options as it only takes 1 frame. | ||
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+ | Link Can not throw a bomb backward while running or dashing. This however can be circumvented by JC bomb throwing backward, or crouching and throwing the bomb, if you use the crouch method, you can use the C-stick to throw the bomb and prevent the 40 frame grab lockout from using A or Z to throw. | ||
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+ | Bombs have to be traveling at a certain unknown speed in order for them to explode. When they are not up to speed like when at the apex of an U-throw or the first 14 frames of Z-drop the bomb will bounce off of an opponent. The only determining factor whether it explodes or bounces is the bombs travel velocity. This means that if the bomb was dropped and falcon ran full speed into the bomb it would still only bounce if the bomb hadn't crossed the velocity thresh hold in order for it to explode. | ||
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+ | Sometimes bombs will bounce off an opponent for seemingly no reason despite being a direct hit. This is the result of the bomb trading with an opponents attack that deals less then 5%. First the bomb collides with the opponents hit-box, which stops the bombs momentum and then the opponents hurt-box collides with bounced bomb and causes another bounce. This is how the bomb is seemingly a " | ||
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